Battle Pets originally I guess had a negative side effect for them as a system was cracked allowing us to channel high end supplies of this type of coin because there are different kinds of shops with each one a different type of currency. A year ago there wasn't Battle Pets and now there is. They add new events and such to change and add the style of game play. Anyway, the game works out, but they do something thats entertaining at first. We get damage gold for each attack and amount of bullion gold for damage rewards. The slayers get 200,000 gold in mail extra as a bonus. All players on your server attack charachters originally 30 minutes, now for 10 to raise damage points and the bosses have enormous health. I am top 10 for one of those events called world boss. In fact I got to Level 98 with a 72 million BR. So it becomes about WHAT is in there pocket meaning money meaning dollars, and not about what is in your pocket. Its actually kind of appealing, but the game makers of LOA II have done a group of things to make the game less appealing overtime to try to make it so in essence a player has to recharge. Its hard to explain, but essentially a player gets a squad and gets a bunch of resources and assets, and plays for "Power" in events against other players for excess power like a group of events from stylized horse racing. But the other half is created by statistics and originally there was a way to bust that up easily so you can climb in BR which is short for Battle Rating which is overall power. I hear players say yes, this is a market, not a game. There are ways to make a decent amount of BR if you understand what your doing. When it started this game was light and airy and kind of fun.
I have been playing this game for a year.