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- 3440X1440P BATMAN ARKHAM CITY IMAGE 1080P
- 3440X1440P BATMAN ARKHAM CITY IMAGE UPDATE
- 3440X1440P BATMAN ARKHAM CITY IMAGE PC
Is there any kind of alternative? Well, for Nvidia owners with 2GB cards, the advice we gave back in July holds firm here - your best bet for a reasonably consistent experience is to invoke half-rate adaptive v-sync from the Nvidia GPU control panel. Arkham Knight effectively gives you two choices - to nerf the game's visuals, or else go out and buy a new GPU.
3440X1440P BATMAN ARKHAM CITY IMAGE PC
Many PC developers spend a lot of time behind the scenes devising background streaming to and from VRAM in order to offer visual parity with consoles for those with 2GB PC graphics cards. It's a bit of a mess and it needn't have been like this. Making matters worse is that using the 2GB R9 285, even with low textures, we still managed to get some noticeable stutter. On a 2GB card, only by dropping texture quality to the lowest setting do you get developer approval for a smooth gameplay experience - an absolutely remarkable state of affairs and simply not good enough. Developer Iron Galaxy hasn't really optimised the game for mainstream graphics cards at all - instead there's a VRAM indicator in the settings that tells you when you are going to experience sub-par performance. Plug in a 2GB card - we tested an R9 285 and a GTX 960 - and the stutter is unavoidable.
![3440x1440p batman arkham city image 3440x1440p batman arkham city image](http://i1.ytimg.com/vi/T6j49XbF1r4/maxresdefault.jpg)
To enjoy Arkham City at high settings with normal quality textures (which is broadly on par with the console versions) and without some brutal stutter, you're going to need a graphics card with at least 3GB of VRAM, and 4GB if you want to push texture detail to high. A video analysis covering six different graphics cards running Batman: Arkham Knight. The problem is that below this formidable threshold, we still face exactly the same problems that limited our choices way back in June. It's not game-breaking, but it's certainly annoying and intrusive. Even moving up to a GTX 980 still sees noticeable stutter beneath 60fps.
3440X1440P BATMAN ARKHAM CITY IMAGE 1080P
In terms of hitting 1080p at 60fps, again, there's improvement compared to the launch code, but even now, pairing an overclocked Core i7 4790K with either an R9 290X or a GTX 970 isn't enough to stop occasional glitching - even with the Nvidia GameWorks effects turned off. However, this barely makes a dent on general in-game performance. That's not to say that there aren't any improvements at all - in an all-out assault on a 2GB graphics card's VRAM, paging too and from memory does seem to have got better. Indeed, based on our tests, it seems that the level of optimisation has not moved on much at all from last month's interim patch. Revisiting the game now, there are improvements compared to the launch code, but it's safe to say that the changes do not go far enough. A week later, the visual issues were mostly resolved, and we posted our recommended settings - effectively using the Nvidia control panel to force a properly frame-paced 30fps, even though our GTX 960 and GTX 970 were left brutally under-utilised as a result. Arkham Knight was also unable to sustain 60fps, even with the artificial frame-rate cap unlocked, and with a Core i7 and a powerful GTX 780 Ti powering the game.
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Looking back at our initial report on the PC version, we saw a woefully optimised release, lacking visual features found in the console versions of the game.
3440X1440P BATMAN ARKHAM CITY IMAGE UPDATE
While the September interim patch listed some technical enhancements - plus the addition of a high quality texture option - there was nothing in the latest update to suggest any further enhancements to the technological nuts and bolts of the game - and that's a fundamental problem.
![3440x1440p batman arkham city image 3440x1440p batman arkham city image](https://i.ytimg.com/vi/a-qbYUbBB-o/maxresdefault.jpg)
Warner Bros' focus is seemingly on bringing the PC version of the game up to date with the console releases in terms of DLC content. Looking at the latest patch notes, it's safe to say that we went into our testing with little optimism. Yes, Batman Arkham Knight is available for sale once more but the question is, are the major issues surrounding the title resolved? Is it actually worthy of purchase? An interim patch was pushed out for existing owners last month, but a new 2.3GB update was unveiled on Wednesday, alongside a re-release of the game. It's been four months from the initial release of the nightmarish PC version of Batman: Arkham Knight - an outsourced port so bad that the publisher felt it had no choice but to remove the game from sale.